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Erosion Filter

A standalone widget for applying Runevision's Erosion Shader to png heightmaps.

Posted: May 29th, 2026

Note: The layout of this page is WIP and may not work well on mobile.


Choose an 8-bit heightmap image to begin.
Source heightmap

Erosion shader: Advanced Terrain Erosion Filter and Phacelle Noise by Rune Skovbo Johansen, copyright (c) 2025, licensed under the Mozilla Public License 2.0. Source: ShaderToy sf23W1 and Rune's writeup.

B-spline reconstruction follows Lee, Wolberg, and Shin's multilevel B-spline approximation method for scattered data interpolation.


Comments or questions about this page? Please send a message to RobertMartinWinslow at gmail dot com. Feedback is welcomed.