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Erosion shader: Advanced Terrain Erosion Filter and Phacelle Noise by Rune Skovbo Johansen, copyright (c) 2025, licensed under the Mozilla Public License 2.0. Source: ShaderToy sf23W1 and Rune's writeup.
B-spline reconstruction follows Lee, Wolberg, and Shin's multilevel B-spline approximation method for scattered data interpolation.