Skeletonized Heightmap Erosion Pipeline POC

Skeleton settings
Surface settings
Anchor height filter
Surface height filter
Surface noise
Surface brush
Erosion settings
Fade target
Simple render
Inspection preview
Source heightmap
Quantized terraces
Skeleton pixels
Skeleton overlay
Reconstructed surface height
Mouse edit layer
Eroded height
Reconstructed heightAndSlope RGB
Initial slope magnitude
Initial erosion fade target
Final ridge/crease map
Simple terrain render
ShaderToy-style 2D terrain render
Eroded bump map
ErosionFilter diff RGBA
ErosionFilter R grayscale (height delta)
Choose an 8-bit heightmap image to begin.