Heightmap Erosion Lab

Local WebGL port of the Shadertoy erosion filter, adapted to take a grayscale heightmap image instead of the mouse-painted Buffer A source.

White is high, black is low. The source image is converted into height plus slope, then the erosion pass runs directly on that derived texture.

Input

Display

Parameters

0.220
0.150
1.500
0.500
5
2.000
0.500

Export

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Preview

The canvas updates whenever the source image or erosion parameters change.
Resolution: - GPU: WebGL2 RGBA32F